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I-Spy Halloween

Are you ready for some spooky counting fun? We've created a seasonal activity sheet for you, to keep the kids busy in the run up to Halloween. How many of each of the symbols can you find?

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Museum on the Mound: Money Maths

Best suited for Second Level

How do you measure and what would you do with £1,000,000? How do we use maths to fight money crime? Watch the videos and try these activities to find out.

  • Heads or Tails: Explore probability through the fascinating history of Heads or Tails.
  • Using Maths to Fight Money Crime: Apply your numeracy, shape and measurement skills as we discover how Maths has been used to fight money crime.
  • Measuring £1,000,0000: Find out what £1,000,000 looks like and how long it would take the average person to earn it.
  • What would you do with £1,000,000?: Discover some of the hidden costs in popular £1,000,000 purchases, and the advantages of keeping money in a bank.

Content by Museum on the Mound

Maths in Motion Sports Quiz

Measurements, times, scores...numbers are everywhere in sport. Our sporty maths quiz challenges pupils to explore the maths behind different sports.
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Sumdog's Math Week Scotland Trail

Best suited for Second Level

Join Sumdog on his journey visiting Edinburgh’s famous landmarks, answering maths questions at each stop to complete the trail across Scotland’s capital city!

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Data-themed Escape Rooms

Best suited for Second Level

Learners will become Trainee Agents of DATA to defend Scotland against the villainous high-tech VIKINGS! They will solve puzzles to defeat the evil time-travelling villains and foil their dastardly plans. The Agents will have to use graphs, charts, maps and logic to uncover the plots and crack the secret codes. Along the way they are introduced to the basics of internet infrastructure, data centres, cybersecurity, and other digital and data skills topics.

Resource provided by Data Education in Schools

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Games about mathematicians

Best suited for Second Level

The Parent Council at Anderston Primary School have created a series of games about 7 amazing mathematicians, including Annie Easley, Katherine Johnson, Maryam Mirzakhani, Florence Nightingale, Chika Ofili, Srinivasa Ramanujan, and Wang Zhenyi.

Each game should take around 20 minutes to play and can be done using the free Escape Team app or simply solved on paper (although an adult will be needed to check the codes are correct!)

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Maths Tales: Mathematicians from History

Best suited for Second Level

These very short games tells the stories of mathematicians from history. So far they cover: Sophia Brahe, Aryabhata, Al-Khwārizmī, and Hypatia of Alexandria.

Each story also tests relevant maths knowledge related to the person’s work. Most suitable for kids aged around 8 – 12.

Developed by Daisy Abbott from Anderston Primary Parent Council, for Maths Week Scotland 2024.

Maths Zines

Learn how to make your own Maths Zine in just ten minutes.
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Escape from Lochdonia Manor

Best suited for Second and Third Level

Use your logic, numeracy skills and your wits to escape Lochdonia Manor.

Work your way through the rooms, find the codes and defeat the guard!

Created by the Scottish Mathematical Council

Finn Finity meets...

In these resources for Second and Third Level students, our 'mathscot' Finn Finity, meets five mathematicians from Scotland.

Finn Finity and the Wild Maths Zoo Adventure

Finn Finity and the Wild Maths Zoo Adventure is an interactive story that you can read together with your class or as a family, incorporating maths puzzles and activities to solve.

Goireasan Gàidhlig

Seo iad goireasan Seachdain Matamataig na h’Alba dhaibhsan a tha a’ teagasg tro mheadhan na Gàidhlig.