Intergalactic Adventure - Challenge 2
Ready for a mathematical space adventure? Complete your Intergalactic Passport Application Form and prepare for a journey to the Planet Turasmara.
Created by Scottish Mathematical Council

Challenge 2: Keypad
To board the Phoenix Intergalactic Spacecraft you must first enter the correct code into the keypad. The problem is you don’t know the code, so it’s time to get solving.
You look around for some clues - luckily, the last person to use the keypad left something behind. Perhaps a fingerprinting kit might help you!

The finger printing kit has helped you to identify the four correct keys, but what order do they go in? You notice another clue on the screen above the keypad - if you can work out the maths problem in the clue, you'll have that spacecraft door open in no time!
(If you are arriving at the Intergalactic Adventure on this page, you can go back to the Introduction and Challenge 1 to start you off)
Latest News and Events

Twinkl Wild Maths Resources
We are delighted to once again be collaborating with Twinkl Scotland, who have produced a range of new free resources for this year's Wild Maths theme.
Early, First and Second Level have each received resources relating to Drummond Safari Park and to the topic of weather, linking to and informed by Curriculum for Excellence, which support teaching and learning maths.

New Story: Finn Finity and the Wild Maths Zoo Adventure
Finn Finity and the Wild Maths Zoo Adventure is an interactive story that you can read together with your class or as a family. It incorporates maths puzzles and activities, that you solve as you read.
