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Anderston Outdoor Maths Trails

Best suited for First and Second Level

If you live near Anderston Primary School in Glasgow, turn your daily walk into an adventure solving problems and finding clues with treasure trails created by Anderston Primary School. Find out how via the Anderston Primary School Website below. There are three different trails, for different ages, plus instructions on how to create your own. You will need to download the free Actionbound smart phone app.

(Please note that the option to win prizes is no longer active!)

Funding for the trails were from the Maths Week Scotland Small Grants Fund. Content for the day developed by school staff with support from the Parent Council.


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Geometric Bat

Here's a simple but fun geometric puzzle activity to set up for kids, either as a non spooky alternative to Halloween or for bat lovers all year round. Cut out shapes from black paper and challenge kids to create a bat out of them.

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Numberella and the Lost World of Sanakhte

Best Suited for First, Second and Third Level

Join Numberella, Ronnie Resist, Miss A Go and The Thief in an exciting interactive adventure that will take you deep into the jungle of the lost world of Meravilium. Use your maths skills to help the adventurers outwit the mysterious talking creatures who guard the great pyramid… and help them discover the secrets that lie inside!

There are two difficulty levels to choose from, one for the 7-10 age group and one for the 11-14 age group.

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Numberella: Kidnapped by the Meltz

Best Suited for First, Second and Third Level

The year is 2099. Numberella, Ronnie Resist and The Thief are in downtown Probabilium. Suddenly a space ship pulls up and emits a cloud of nerve gas. They fall to the ground, motionless. Hooded figures jump out and bundle them inside… Numberella, Ronnie and The Thief have been kidnapped by The Meltz! Your mission is to help the three friends escape the space ship and return safely to Earth. Buckle up, get your maths brains in gear and let’s go!

There are two difficulty levels to choose from, one for the 7-10 age group and one for the 11-14 age group.

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I-Spy Halloween

Are you ready for some spooky counting fun? We've created a seasonal activity sheet for you, to keep the kids busy in the run up to Halloween. How many of each of the symbols can you find?

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Code a Dancer with Scratch

Best suited for First, Second and Third Level

Try your hand at coding and bring a character to life with code in Scratch! Follow along with Claire Quigley from Glasgow Life to try the example below of a “Counting Sheep” to see how it’s done, or watch our video at scienceceilidh.com/codedance and then share your animation!

Content created by Science Ceilidh

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Maths Ceilidh

Best suited for First, Second and Third/Fourth Level

How can we use music and dance to explore mathematical concepts? We teamed up with Science Ceilidh to find out.

Get your dancing shoes on and explore symmetry and data collection through ceilidh dance. These activities can be done with a whole class, small groups or objects on a tabletop.

Lewis and Caity from Science Ceilidh show us how it is done.

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Escape from Lochdonia Manor

Best suited for Second and Third Level

Use your logic, numeracy skills and your wits to escape Lochdonia Manor.

Work your way through the rooms, find the codes and defeat the guard!

Created by the Scottish Mathematical Council

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Strategy Games

Best suited for Second and Third/Fourth Level

Use strategy games and transport network to explore maths in the classroom.

These videos and puzzles look to develop mathematical thinking and problem solving skills. Each includes tips and advice for how to complete.

Created by University of Edinburgh

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Issue to action: Maths

Best suited for Third/Fourth Level

These resources offer maths teams an opportunity to take an applications approach within the BGE phase. The materials explore 3 broad themes – climate change, gender equality and migration – with 2 sets of activities for each theme supported with a PowerPoint presentation.

Created by Scotdec

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How Many Penguins

Best suited for Third/Fourth Level

Introduce your pupils to the concept of populations and samples by taking on the role of an Antarctic scientist calculating penguin populations.

Developed by the Royal Statistical Society.

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Navigating Our Word

Best suited for Third/Fourth Level

Navigating our World has been developed by the Learning and Engagement Team at Dynamic Earth, with funding from Maths Week Scotland, to highlight the maths in the world around us and relate it to topics such as outer space, map reading, and world history.

In this workshop we give an introduction to navigation; discuss the history and uses of latitude and longitude; visit Edinburgh’s One O’clock Gun and discuss the speed of sound; look at how satellite navigation works; and wrap it all up with a timeline of the entire history of navigation. Ideal for learners working across second-fourth level and can be access in a modular and on-demand way through videos and downloadable resources in your classroom

Maths in the Real World Resource Pack

This resource pack pulls together digital postcards, as well as videos and blog posts, that have been shared over the last four years of our Show Your Working campaign.